Technical Director, Unannounced Cloud Game

Netflix - United States

Hiring: Technical Director, Unannounced Cloud Game Company: Netflix Location: United States Job Posted Time: 2026-09-10 12:30:16 Employment Type: Full-time / Remote Target Skills & Keywords : AWS, Agile, C++, GCP, JavaScript, Linux, Product Strategy, React, Systems Design About the job Experience: •10+ years of experience developing and launching high-fidelity games, with recent, deep hands-on expertise in Unreal Engine 5 or Unity and C++. Required Skills: •Technology Visionary: Own all technical aspects of the project, from architecture and system design to development processes and technical documentation. Ensure the project’s technical direction is scalable, sustainable, and aligned with our creative vision. •Team Builder: Hire, mentor, and lead a world-class engineering team, cultivating an environment focused on innovation, growth, and exceptional development standards. •Execution Leader: Oversee technical execution across prototype, production, and live ops. Set and uphold the bar for code quality, performance, and reliability, and optimization. •Strategic Partner: Collaborate with studio leads to keep the project aligned with product strategy, and proactively drive course corrections when needed. •Platform Integrator: Champion the integration of Netflix’s cloud-gaming platform technologies, ensuring our team is a front-runner for innovation within Netflix. •Co-Dev Arbiter: Identify and evaluate potential external co-development partners, ensuring technical compatibility and smooth cooperation. •Engineering Backstop: Serve as the final escalation point for all engineering-related challenges, troubleshooting and resolving issues to keep the team moving forward, including deep engine-layer debugging and performance profiling. •Process Architect: Continuously refine development processes, tools, and pipelines for optimal efficiency and scalability with a “build and play often” mentality. Qualifications: •Brings 10+ years of experience developing and launching high-fidelity games, with recent, deep hands-on expertise in Unreal Engine 5 or Unity and C++. •Skilled at profiling and debugging at the engine layer, including diagnosing frame time and memory issues using Unreal’s tools. •Expert in building and maintaining modular, scalable frameworks, with hands-on experience managing world partition, level streaming pipelines, asset virtualization, shader compilation, and build/cook systems. •Proven track record optimizing CPU, GPU, and memory footprints for constrained environments, as well as evaluating bandwidth and latency constraints to ensure performance and gameplay targets are met. •Deep technical expertise across game architecture, gameplay systems, content pipelines, artist workflows, rendering, backend services, and cross-platform development (including Linux). •Collaborates closely with art and design teams to balance visual fidelity and performance, and supports live service games through development, launch, and post-launch operations. •Familiar with contemporary web technologies and cloud environments. •Demonstrated ability to build, lead, and scale multidisciplinary engineering teams, collaborating effectively with both technical and non-technical leaders. •Exceptional communicator, skilled at building trust and alignment across teams and stakeholders. •Is self-motivated, curious, and eager to pitch in wherever needed, even outside their core responsibilities. Compensation: •$360,000 - $550,000 / year •Flexible work environment (work from home / hybrid options) •Competitive benefits and rewards package •Generally, our compensation structure consists solely of an annual salary; we do not have bonuses Interested candidates, please apply directly through the job posting on company's career page or try via AI auto apply on this platform. Don't miss this opportunity to join a forward-thinking team!