Senior Technical Artist – Rendering & Shaders
Snail Games USA - Beverly Hills, CA
Hiring: Senior Technical Artist – Rendering & Shaders Company: Snail Games USA Location: Beverly Hills, CA Job Posted Time: 2026-09-02 18:55:39 Employment Type: Full-time / Remote Target Skills & Keywords : HBase, TestNG About the job Required Skills: •Snail Games USA is seeking a Senior Technical Artist to join our Art Center and provide hands-on technical art support across multiple Unreal Engine projects. •This is a broad production-focused Technical Artist role working between art and engineering to solve technical problems, improve workflows, and help teams deliver high-quality game content efficiently. The role will have a particular emphasis on Unreal Engine rendering, materials, and shaders, but responsibilities may shift based on project and production needs. •The ideal candidate has strong technical-art fundamentals and enough breadth to work across asset integration, optimization, tooling, pipelines, troubleshooting, and visual systems. They should be comfortable investigating ambiguous problems, collaborating directly with artists and engineers, and carrying solutions through implementation and validation. •Responsibilities •Provide hands-on technical art support across a range of game development and production needs. •Develop, maintain, and optimize Unreal Engine materials, shaders, and rendering workflows. •Investigate and resolve visual, technical, performance, and asset integration problems. •Integrate art assets and ensure they meet visual, technical, and runtime requirements. •Profile and optimize content for rendering performance, memory use, shader complexity, and scalability. •Establish and maintain practical standards for assets, materials, textures, meshes, LODs, collision, naming, and project organization. •Develop or improve tools and workflows that increase artist efficiency and reduce repetitive production work. •Support artists with technical setup, debugging, implementation, and optimization. •Work with Art, Engineering, Design, Animation, Lighting, and other disciplines to solve cross-discipline production problems. •Evaluate workflows and identify technical risks or production bottlenecks before they become larger problems. •Review assets and implementation for technical quality, consistency, and performance. Qualifications: •Professional Technical Artist experience in game development. •Strong Unreal Engine experience, preferably UE5. •Strong general knowledge of real-time game art pipelines and technical-art production. •Strong experience with Unreal materials, shaders, rendering, or related visual systems. •Understanding of real-time rendering, profiling, optimization, and performance con Compensation: •$100,000 •$130,000 Interested candidates, please apply directly through the job posting on company's career page or try via AI auto apply on this platform. Don't miss this opportunity to join a forward-thinking team!