Principal Software Engineer - Content Lifecycle

Roblox - San Mateo, CA

Hiring: Principal Software Engineer - Content Lifecycle Company: Roblox Location: San Mateo, CA Job Posted Time: 2026-09-14 12:09:31 Employment Type: Full-time Target Skills & Keywords : C++ About the job Experience: •8+ years experience and you've worked on deep and challenging problems with large scale systems in C++ codebases Required Skills: •As a Principal Engineer on Content Lifecycle, you will be leading the architecture and design of workflows on Roblox Studio and our platform enabling Creators and AI agents to collaborate at scale by creating, sharing, and managing reusable content. •We believe that collaborative teams are the future of building one’s imagination on Roblox and you will be designing and building features which unlock that vision. Qualifications: •At least 8+ years experience and you've worked on deep and challenging problems with large scale systems in C++ codebases •Worked on the internals of a multi-player game engine, solving problems related to scale, performance, latency, and throughput in client/server environments •A Bachelor's degree in Computer Science or a similar technical field, or equivalent practical experience •Familiar with how version control systems work under the hood •Familiar with 3D scene and game development tools and workflows •Familiar with file storage systems or network protocols Compensation: •$295,250 - $345,040 / year Interested candidates, please apply directly through the job posting on company's career page or try via AI auto apply on this platform. Don't miss this opportunity to join a forward-thinking team!